“Bullet_Pistol” is for handguns, “Bullet_Rifle” is for rifles and “Bullet_Shotgun” is for shotguns. So to change the amount of bullets you can hold for a firearm you need to open “inventory_gen.scr” and search(Ctrl+F) for “CategoryType_Ammo” you will end up on line 15426. Once you do that go to the “Installing a Mod” or “Mod Testing” part of the guide to test it. (2 = 2 bullets at once)Īll of the code for the gun can be changed but here are the highlights of the more edited codes for a gun. The code “BulletsPerShot(1) ” is for how many bullets per shot like a shotgun. The code “AimFov(1.5) ” changes how much it zooms in when you aim down sight. The code “ReloadTime(1.5) ” seems to not effect anything. The code “AmmoCount(15) ” is for how much ammo is in the clip not how much you can hold. The code “ShotTime(0.15) ” is for cooldown before you can fire again. The codes “HeadSmashProb(1.0) HeadCutProb(1.0) ArmsCutProb(1.0) LegsCutProb(1.0) ” affect how likly it is to blow the head, arms and legs off the enemy. The code for “UpgradeLevel(0) ” and “Condition(-1) ” do not work for guns it wont affect them in anyway. So now that we know what gun is what we can start messing with guns i will be messing with the “Firearm_PistolBGen” it is the American 9mm Pistol in game.
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