Really happy with the way these turned out. These did not require dimensional constraints either. The other side need to start with a strait-on link but end with a side view link so I wound up using two construction line paths - they had different end points as appropriate and were constrained to be collinear with the centerline. The straight-on view needed to start its array as the second link and stop short so the side view could be the end - I did that with a construction line constrained to be collinear with the centerline but just added that construction line to the Stretch Action and got around needing any dimensional constraints. That did not require any construction lines or constraints as I have the chain's centerline path drawn already. you could use the measure or divide command to place a block at set distances along a line (path) 11-10-2009 04:17 AM. On the one chain, I want the overall length of chain displayed to start and end with a side view link. That is what I ended up doing though I did a slight change on your solution. Gotta leave work to go pick up the kiddo I'll definitely work through your constraint based solution in the AM. I tried stretching the chained parameter based on the "HEADROOM" length with distance multiplier set to 0.00 and tried a double lookup thing. Not sure why it show up as 4 links in Model Space, nor why the links show up at all in the Vis Stats that are supposed to only show the front views. I did it that kind of weird looking way b/c I like the look of having the side-view of the link at the top but I also wanted it to end with a side-view link at the bottom and that seemed to work. menu options and difficult learning curve, but this is no longer the case. Funny thing is there are actually only 3 links drawn in the Block Editor. Its worth noting that were focusing specifically on 3D modeling software in. click 'Close' in the tool option bar to complete the beam polyline back to the origin. click four times at the positions to get three sides of the beam outline. I would try to get there in two steps: 1, Modify->Move: move the small circle to one position (one of the 120 deg), by choosing the circle center as reference point in 'Move' (snapping by centers) 2, Modify->Rotate: rotate the small circle, now centered on the large circle, by 120 deg with multiple. The 4 links are actually the start of the array for the side view Visibility States. for each of the three beam polylines you need to. I've got one of those annoying bits where the array needs to be jump-started (the middle length of 4 chain links) that I can't seem to get rid of again also. I'm as painfully ill-versed in constraints as I am in Parameters/Actions but I'm sure I can follow that.
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